Weapons (2025)

Weapons (1) Overview[]

Weapons (2)

Weapons are a type of combat in Arcane Odyssey, being one of the 4 major build options (Weapons, Magic, Fighting Styles and Spirit Weapons). Each weapon comes with preset skills that require a certain weapons level to use. In general, weapons come in 5 main variants that are determined by what stats you invest in:

  • Normal Weapons - Only require investment into the Weapons stat to use their skills.
  • Strength Weapons - Weapons that are physically too heavy for normal Warriors to wield, requiring investment into both Weapons and Strength stats to properly use. Primarily used by Warlord builds, but can also be used by Savants.
  • Spirit Weapons - Weapons utilized by Vitality based builds, they take energy and a small amount of health when used. Their damage is calculated by the amount of Vitality used in the player’s build, currently the only spirit weapon in the game is the Eagle Patrimony.
  • Arcanium Weapons - Arcanium weapons are a planned feature. Weapons that are made out of the magic-conducting Arcanium alloy, and require investing into either Weapons, Magic or both. Arcanium weapons are said to be able to conduct spells and alter them depending on the weapon. They will primarily be used by Conjurers in the future, but can also be used by Mages and Warriors.
  • Artisan Weapons - Planned feature. Weapons that are only usable by Warrior builds, said to grant some kind of unique use.


All weapons have their "Type" and "Quality" (they can be shown by hovering over weapon and looking at skill poppup). Type determines base skill set the weapon has (Light baded has throw and Heavy bladed has self-tornado like move), and Quality determines the amount of skills a weapon has. Every tier above Average has 5 skills - 4 moves and 1 Ultimate Art, while Poor and Average weapons have 2 and 3 slots respectively.

Points needed for each normal weapon skill
Quality of weaponWeapon LevelsSkill Slots
Poor Quality (Old, Rusty, Wooden (Club/Greatclub), Branch (Bow))1+2
Average Quality (Iron, Bronze, Wooden (Bow), Ravenna (Sword), Samerian, Keraxe)50+3
Good Quality (Ravenna, Atlantean, Sunken)100+5

Weapons (3) Weapons Customization And Weapon Disarming[]

Weapons (4)

As said above, each weapon has its own skill set, but ever since Port Mistral Update (v1.16), we are able to disarm our weapons at blacksmith, removing the skills of the weapon, and giving them as "Skill notes". The skill notes can be placed on a weapon that has been disarmed already to change the skills it can utilize. The stat points required to use a skill scale off depending on what slot it was placed, the first slots having lower stat points required, and the last ones requiring higher amount of stat points. The last skill of a weapon will always be set as an Ultimate Art.

Skill costs are calculated by formulae below:

  • WeaponLevel x 2 + (Cost of the Skill) - 30 for first 2 skills
  • WeaponLevel x 2 + (Cost of the Skill) + 10 - 30 for 3rd and 4th slots.
  • Weaponlevel x 2 + (Cost of the Skill) + 210 - 30 for 5th slot.

Important note: Even though the 'original' calculation are made without '-30', they make sense when you substrat 30 from the skills, so despite game calling something like Whirlwind a 30 points skill, in reality, its a 0 points skill.

Weapons (5)Example[]

Let’s say we have a level 50 greatsword and 3 skill slots. We choose - Flying Phoenix on first slot, Devastate on second and Tiger Rush on third. Looking at the Weapon Skill Compatiblity list below, we can see all the requirements: Flying Phoenix - 90, Devastate - 30, Tiger Rush - 60. Substracting 30 from it we get: Flying Phoenix - 60, Devastate - 0, Tiger Rush - 30. Let’s apply skills: We have a level 50 greatsword, so starting cost for skills would be 100, and 110 for 3rd and 4th slots ( in our situation only 3rd skill). We then have a level 50 greatsword, with Flying Phoenix costing 160, Devastate 100 and Tiger Rush 140.

There's examples of course: Some unique skills stay the same cost no matter the weapon (Crushing Judgment of Vindicator will cost 220 on any weapon.)

And Strength Weapons split the requirements points in 2, but needing investment in both Strength and Weapons.

Weapon Skill Compatibility
Weapon TypeSkill Name (Weapon Stat Requirement)
Light Bladed (e.g. Old Dagger)Light Bladed Throw, Sword Draw: Flash Strike, Whirlwind (30)
Flying Slash, Shining Cycle, Spiraling Fury (60)
Flying Phoenix (90)
Bladed (e.g. Old Sword, Old Cutlass)Sword Draw: Flash Strike, Whirlwind (30)
Flying Slash, Shining Cycle, Tiger Rush (60)
Flying Phoenix (90)
Rising Tide (Sunken Sword Exclusive) (100)
Dual Bladed (e.g. Dual Old Swords)Twin Crescents, Whirlwind (30)
Shining Cycle, Sword Draw: Mirrored River, Tiger Rush (60)
Flying Phoenix, Soaring Eagle (90)
Heavy Bladed (e.g. Old Greatsword)Devastate, Sword Draw: Flash Strike, Tempest, Whirlwind, Raging Impact (30)
Flying Slash, Sword Draw: Mountain Wind, Striking Gale, Tiger Rush (60)
Flying Phoenix (90)
KatanaSword Draw: Flash Strike, Whirlwind (30)
Flying Slash, Shining Cycle, Tiger Rush (60)
Flying Phoenix (90)
Heavy Cleaver (e.g. Old Greataxe)Devastate, Tempest, Whirlwind, Raging Impact(30)
Flying Slash, Skull Crusher, Striking Gale, Sword Draw: Mountain Wind (60)
Crushing Judgement (220)
ClawsPrimal Swipe (30)
Spiralling Fury, Beast Instinct (60)
AxeWhirlwind, Axe Throw, Raging Impact (30)
Brutal Rush (60)
Thrusting (e.g. Rapiers)Piercing Strikes (30)
Shining Cycle (60)
Bludgeon (e.g. Maces, Hammers)Raging Impact (30)
Brutal Rush (60)
Crushing Judgement (220)
Blunt (e.g. Clubs)Raging Impact (3)
Brutal Rush, Skull Crusher (60)
Crushing Judgement (220)
Heavy Blunt (e.g. Greathammers,Vindicator)Raging Impact, Devastate (30)
Skull Crusher (60)
Crushing Judgement (220)
PolearmPolearm Throw, Knocking Blitz (30)
Impaling Strike, Piercing Gale (60)
Sparrow Thrust (90)
Ethereal Flash (Triasta of Bronze Exclusive) (220)
StaffKnocking Blitz (30)
Piercing Gale (60)
Sparrow Thrust (90)
Fury of the Sea (Sunken Staff Exclusive) (200)
ShieldShield Throw (30)
Shield Bash (60)
BowRain of Arrows (30)
Quickdraw (60)
Storm of Arrows (120)
PistolCheap Shot (30)
Multi Shot (60)
Multi PistolsCheap Shot, Gun Draw: Rapid Fire (30)
Multi Shot, Quick Combo (60)
Power Shot (220)
RifleOnslaught (30)
Piercing Shot (60)
Colossal CleaverWhirlwind, Tempest, Devastate, Raging Impact (30)
Flying Slash, Sword Draw: Mountain Wind, Striking Gale, Skull Crusher (60)
Seismic Slash (160)
Crushing Judgement (220)
Colossal ThrustingPiercing Strikes, Devastate, Raging Impact (30)
Shining Cycle (60)

Note: Skill Names in Bold are Rare Skills; those which are Bold and Italicized are Strength Weapon Skills; those which are Bold and Underlined are exclusive to a specific Rare weapon, e.g. Rising Tide is exclusive to the Sunken Sword and Fury of the Sea is exclusive to the Sunken Staff.

Weapons (6) Terminology[]

  • Level: The level required to equip a weapon.
  • Class: Determines the skills a weapon has (Heavy Cleaver, Staff)
  • Type: Specific types of weapons within a class. (Spears, Tridents, Triasta are all Polearm weapons)
  • Quality: Determines the amount of skills a weapon has.
  • Variant: The stats a weapon requires to be used properly (Normal: Weapons, Strength: Weapons+Strength)
  • Stats: The stats of a weapon, they are affected by enchantments.
    • Attack Damage: The weapon's damage affinity.
    • Attack Size: The weapon's size affinity.
    • Attack Speed: The weapon's speed affinity.
    • Range Multiplier: Affects the total range of a ranged weapon.
    • Reload Time: The time in seconds it takes for a ranged weapon to reload.
    • Total Durability: The total amount of damage a shield can block before breaking.
    • Blocking Power: The additional percentage of damage a shield reduces (0.1 = 10%).

Weapons (7) Weapons[]

Weapons
  • Weapons

  • Strength Weapons

  • Spirit Weapons

  • Boss Weapons

Light Bladed[]

Bladed[]

Katana[]

Dual Bladed[]

Weapons (8)

Daggers

Weapons (9)

Cutlasses

Weapons (10)

Swords

Weapons (11)

Katanas

Weapons (12)

Dual Swords

Weapons (13)

Dual Katana

Heavy Bladed[]

Axe[]

Heavy Cleaver[]

Thrusting[]

Polearm[]

Weapons (14)

Greatswords

Weapons (15)

Axes

Weapons (16)

Greataxes

Weapons (17)

Rapiers

Weapons (18)

Spears

Weapons (19)

Tridents

Staff[]

Blunt[]

Bludgeon[]

Heavy Blunt[]

Weapons (20)

Staves

Weapons (21)

Clubs

Weapons (22)

Maces

Weapons (23)

Hammers

Weapons (24)

Greatclubs

Weapons (25)

Greathammers

Claws[]

Shield[]

Pistol[]

Multi Pistols[]

Musket[]

Bow[]

Weapons (26)

Claws

Weapons (27)

Shields

Weapons (28)

Pistols

Weapons (29)

Multi Pistols

Weapons (30)

Muskets

Weapons (31)

Bows

Colossal Thrusting[]

Colossal Cleaver[]

Weapons (32)

Lance of Loyalty

Weapons (33)

Lion's Halberd

Weapons (43) Skill Tiers[]

This information is partially based off of the unofficial Tiers Spreadsheet, and has been confirmed to be accurate.[1]

All skills have "Tiers" that, when the required amount of Weapon Points invested are met, will increase the size of the skill. It is, however, important to note that the scaling increases continuously between tiers, and that it is linear, so even 1 extra stat point invested at any point will increase the scaling.[2] Tiers will also increase the clashing power of that skill, although this is done discretely, and the value is rounded down.[3] The scaling for the amount of weapon points needed for different weapon-based builds is different, hence why there are 3 tables. Tiers past Tier 3 are currently unobtainable. All skills have a bolded cell, which represents the maximum tier for that skill currently possible to obtain under the maximum weapon point investment. Different quality weapons also have different base weapon point requirements for their skills, and can only go 1 tier above their base.

Weapons (44) Warrior Skill Tiers[]

This table is only for Warriors, where the maximum weapon point investment is 280. Tier Point Requirements follow the formula: (Tier 1) + 100 * Tier #.

Warrior Skill Tiers
SkillTier 1Tier 2 (cap of Poor Quality weapons)Tier 3 (cap of Average Quality weapons)
Skill 120120220
Skill 250150250
Skill 370170270
Skill 4 (not added)???
Ultimate Art (not added)???

Weapons (45) Hybrid Build Skill Tiers[]

This table is only for weapon hybrid builds (Warlords, Knights, Conjurers), where the maximum weapon point investment is 168. Strength Weapons also use this scaling, although they also require the same amount of Strength points.

Hybrid Skill Tiers
SkillTier 1Tier 2 (cap of Poor Quality weapons)Tier 3 (cap of Average Quality weapons)
Skill 12080140
Skill 250110170
Skill 370130190
Skill 4 (not added)???
Ultimate Art (not added)???

Weapons (46) Savant Skill Tiers[]

This table is only for Savants, where the maximum weapon point investment is 140. Tier Point Requirements follow the formula: (Tier 1) + 34 (Tier 2) + 46 (Tier 3).

Savant Skill Tiers
SkillTier 1Tier 2 (cap of Poor Quality weapons)Tier 3 (cap of Average Quality weapons)
Skill 12054100
Skill 25084130
Skill 370104150
Skill 4 (not added)???
Ultimate Art (not added)???

Weapons (47) Awakenings[]

Main article: Stat Builds


Weapons (48) Warrior (Full Weapons)

  • Awakening #1: Warrior’s Aura - +10% weapon skill size, +7.5% weapon skill speed, +5% weapon skill damage and attacks have additional effects.
  • Awakening #2: 4th Weapon slot (?).

Weapons (49) Conjurer (Magic/Weapons)

  • Awakening #1: Conjurer’s Focus - Ability to imbue Magic into Weapons.
  • Awakening #2: 2nd Magic.

Weapons (50) Warlord (Strength/Weapons)

Weapons (51) Knight (Vitality/Weapons)

  • Awakening #1: Knight’s Spirit- Ability to imbue Spirit Energy into Weapons and +5% skill size. (Previously +33% weapon skill size)
  • Awakening #2: 10% damage reduction (?).

Weapons (52) Trivia[]

  • The current weapon system is a heavily revamped version of World of Magic's weapon system.
    • Back then, there were only Daggers, Dual Daggers (removed after TGR), Swords, Shortswords (removed after TGR), Cutlasses (cultural), Bows, Crossbows (cultural, removed after TGR), Spears, and Clubs.
    • Weapons consumed stamina instead of energy.
    • Weapons had a feature where you could charge an m1 to perform a "heavy" attack.
    • Melee weapons had one skill that was unlocked through upgrading the weapon's level at a metalworker.
  • Most weapon types are primarily wielded with the right hand, with the only exceptions being Dual Swords, Dual Flintlocks, and Claws (Both hands, visually and attacking), as well as Staves and Spears (Left Hand).
    • This means that with a severed right hand, most weapons and their abilities cannot be used, with the exceptions of Spears (Fully functional), Staves (No M1 or slash functionality), and Shields (No skill access, though shield durability is applied through use of the block button).
  • After using a throwing weapon skill, the user is unable to use that weapon until the cooldown ends.
    • Thrown weapons lose speed when underwater.
    • Most thrown weapons are affected by gravity after traveling for a length of time; Axes have an arc affected by gravity.
  • Before the Dark Sea update, bows, muskets, flintlocks, and dual flintlocks would originally cost ammunition in order to use. They could use Silver or Golden ammunition to increase their damage, while Bows specifically could use Smoke Arrows to create smoke clouds.

Weapons (53) References[]

NAVIGATION

Weapons (60)

Weapons (61)

Weapons

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Weapons (2025)

FAQs

How to get 25 on weapons? ›

Almost all weapons are found at a base level of 0, and can be upgraded from +1 to +25 (or to +10 with Somber Smithing Stones) using multiple tiers of Smithing Stones from Smithing Stone [1] to Smithing Stone [8], with +25 requiring an Ancient Dragon Smithing Stone.

Is every weapon viable in Warframe? ›

Most everything can be made late game good with modding. There's definitely a difference between a lot of weapons, but you can make almost anything work.

What are examples of weapons? ›

Weapons means an instrument or device of any kind that is designed to be used to inflict harm on another person. For example, BB guns, pellet guns, air rifles, stun guns, antique guns, bows and arrows, handguns, rifles, shotguns, knives.

What were the first human weapons? ›

Spears remain among the oldest known handheld weapons, dating back at least 500,000 years. Clubs, stone hammers, and short stone blades would also have been part of the early human arsenal.

How many stones for +25 Elden Ring? ›

There are a total of nine ranks of Smithing Stones in Elden Ring, and fully upgrading a weapon to +25 will require players to gather 12 of each, except for the last rank, which requires a single rare Smithing Stone called an Ancient Dragon Smithing Stone .

How to get all weapons cheat code? ›

Spawn all weapons
  1. PS3/PS4/PS5:TRIANGLE, R2, LEFT, L1, X, RIGHT, TRIANGLE, DOWN, SQUARE, L1, L1, L1.
  2. Xbox: Y, RT, LEFT, LB, A, RIGHT, Y, Down, X, LB, LB, LB.
  3. PC: TOOLUP.
  4. Cell Phone: 1-999-8665-87.
May 5, 2022

How popular is Warframe in 2024? ›

In July 2024, free-to-play action RPG shooter Warframe reached a peak of 97,330 concurrent players on Steam. This is a decline from the title's all-time high of 154,246 peak concurrent users in August 2020.

What is the highest DPS weapon in Warframe? ›

The Laetum, by far, is the most powerful weapon in the game and right now, it's hard to find something that can match its damage output. The best part is that its most popular build isn't even Crit-based, meaning there's no pressure to cram in Crit mods.

What weapon starts with O? ›

O
  • Okinawan kusarigama.
  • Onzil.
  • Oxborough Dirk.

What weapons start with P? ›

Not all that difficult to self research. Punji Stick, Polearm, Pike, Pilum, Pitchfork, Partisan, Pelta, Poleaxe.

What are rare weapons? ›

Rare weapons are tweaked versions of normal weapons with much more powerful stats. Some rare weapons have special abilities, such as the ability to cut through armor, though they often have a significant drawback compared to other weapons of their class.

What is the most powerful weapon? ›

Analysis. The Tsar Bomba is the single most physically powerful device ever deployed on Earth, the most powerful nuclear bomb tested and the largest human-made explosion in history.

Did cavemen make weapons? ›

In the Stone Age, these materials were usually stone and wood, which were shaped and then joined to provide a useful weapon. An early composite tool was the hand axe, made by shaping one side of a stone into a cutting edge and then attaching it to a wooden handle using animal sinew or tendons.

When did humans stop using swords? ›

With the rise of the pistol duel, the duelling sword fell out of fashion long before the practice of duelling itself. By about 1770, English duelists enthusiastically adopted the pistol, and sword duels dwindled. However, the custom of duelling with epées persisted well into the 20th century in France.

How do you get rarity 10 weapons? ›

Players will need to progress through the main scenario of Monster Hunter Rise: Sunbreak and defeat MHR Rank 5 boss Elder Dragon Gaismagorm at least once. This will allow basic equipment to be upgraded past Rarity 9 and into the new Rarity 10.

How do you get weapons to rank 40? ›

These initially rank up to 30, but implanting them with a Forma boosts the maximum level by 2, and up to level 40 after 5 Forma. Necramechs also have the same property where Forma investment boosts the maximum level cap to 40.

How to level up weapon to 15? ›

Giving the Very Large Ember to Andre of Astora gives him the ability to ascend a standard weapon from +10 to +11, allowing for further standard weapon reinforcement from +11 to +15 (the highest it can go).

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